
As I tried to adapt a city level BSP, I ran into some noob problems, but fortunately Leo (creator of Apocalyx) helped promptly to solve them [ Thanks again Leo ], so here is what the same soldier looks like in a city:

Currently underway is making the login work and creating the table structure for all network created objects like other players, NPCs, cars, trees, grass, boxes and whatever comes to mind. I am thinking of make certain objects client persistent, so the server sends those persistent objects once specifying model, position, orientation, size, expiration and an object name and all the following times the client only checks those objects by expiration date and object name only, instead of downloading the full set of data again, once I get the object table in place that is.
Live long and prosper,
Sunweaver
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