SMASH - MMO Engine in Erlang

Scalable Multiplayer Application & Simulation Handler
About the endeavor of creating a massive multiplayer online game engine capable of housing at least 1000 concurrent users. Public development blogbook.

Wednesday, July 18, 2012

Project being revived

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It's been quite a while since my last post, but I am still alive and well.   I have been exploring Unity 3D recently and I find the grap...
3 comments:
Thursday, May 20, 2010

Project on hold for a while

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I am currently fighting on too many fronts to be able to keep up with this side project, which doesn't mean it's dead, I definitely ...
4 comments:
Tuesday, September 15, 2009

ANNE gets more emotional

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It's been a while since my last post and that is due to the fact that I have been testing ANNE and expanding her emotional range. I am ...
4 comments:
Monday, August 17, 2009

Fleeting thoughts on AI

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No doubt about it, AI is a fascinating topic and there are no clear cut answers, possibilities are simply endless. AI may depend first of ...
5 comments:
Thursday, July 16, 2009

News on ANNE

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The toughest task in a programmer's life is not the actual algorithm but the bug hunting, I noticed that something was still weird in AN...
3 comments:
Wednesday, July 8, 2009

ANNE to ELIZA: Think before you talk !!

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As I said before, there are so many, many components that need to be built for the complete SMASH, one that I have barely mentioned so far i...
Wednesday, June 17, 2009

Eliza expands its mind

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I have looked at many Eliza implementations and most only match a single word in the sentence, or a word in the middle and the rest after th...
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